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GameGeneration, a Korean game criticism webzine, is a magazine that seeks to be lighter than a journal and heavier than a popular magazine. GameGeneration, which explores the social context of contemporary digital games from a critical perspective, is published bimonthly and has an English-language page for overseas readers.

jian deng (邓剑)

23. 2. 10.

古典名著邂逅现代科技: 《黑神话:悟空》与中国的3A游戏想象

但就在这“一切朝钱看”的时代与产业环境里,名不见经传的《黑神话:悟空》(흑신화:손오공,后文简称《黑神话》)却在2020年8月20日如电影《大话西游》(대화서유)里“身披金甲圣衣、驾着七彩祥云”的盖世英雄一般横空降世,不仅搅动整个中国游戏业,甚至点燃了社会舆论对中国游戏业的期待。人们在民族主义情绪的激荡下,憧憬着古典文学《西游记》与现代科技虚幻引擎(Unreal Engine)的“邂逅”能第一次铸就伟大的中国3A游戏。

Marc Lajeunesse

23. 2. 10.

Three Trends in Western AAA Games Research: Creators, Culture, and Cash.

The AAA space continues to be one where art, industry, and culture coalesce. What games research attunes us to most is that each of these elements, while moving forward, seems to be stuck in stasis where the problems of the past remain unresolved. In the pleasure of the next big release, the anticipation of the next hype cycle, and the excitement of the next awards ceremony, it’s clear that AAA development is no-doubt heading full-bore into a future of even greater artistic heights, but these heights come with even more troubling extremes. Despite interventions on the part of games journalists and academics, and mobilization attempts from game workers, long-standing and pervasive issues with the legitimacy of games, and the exploitation of workers and players alike, persist. Academic work on the AAA space shines a spotlight on the issues that continue to go unresolved while major gaming studios propel forward in the perpetual quest for artistic recognition, prestige, and the almighty dollar.

Eunki Jeon

23. 2. 10.

The Coevolution of Arcade Games, Gamers, and Interfaces

As such, interfaces may evolve to accurately construct the ideals projected on the design, but that design can easily change based on coincidental chance. The modified interface also brings about transformation to one’s gameplay itself, and this change in gameplay can change the experience provided by the game, thus bringing about an effect that makes the game itself feel different. Therefore, the interface is not merely a simple input device nor a factor that does not bring any fundamental changes to the game, but rather is the very hardware that constitutes the game and simultaneously the “physicalized” mechanical object connected to the gamer. The interface does not evolve or progress according to the game’s design; it lies in the process of ever-changing co-evolution while interacting with the game, the gamer, and all environments tied to the self.

Sung Gap Hong

23. 4. 10.

Why is the Korean Console Market Size so Small? - A Retrospective of Korean Console Games

I have a vague memory of a time when I was in upper elementary school, sometime in the early 90's or so, but I can’t recall the exact year. I had gotten a "gaming console". I think I won it in a magazine giveaway. Given the age, I can assume what model it was, but I can only make an assumption. I also do not recall the exact model. 

ShinHye Kang

23. 6. 10.

Visually Impaired and Gaming: Overcoming the wall of prejudice

I sometimes have had chances to discuss about "game accessibility" ever since I started working for Banjiha Games (Korean word for "Semi-basement") as a writer, while representing people with visual impairment like me. Sure, I do like games. But I'm not good at it. And frankly speaking, my current work also has to do little with the game. So I must admit that I try to talk cautiously whenever such a topic arises

Feng Zhu

23. 6. 10.

Computer games and art: the practice of deepening our gameplay experiences

The question ‘are computer games art?’ is not a productive one if there is the expectation that there can be a reasonable answer to it without some questioning of the question itself. I will explain why this is so and make the case that we would be better served by thinking about the ‘aesthetic experiences’ that playing computer games may foster as opposed to their categorization as art or as non-art.

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